Course Syllabus
Titolo
BASICS OF VR/AR HUMAN-COMPUTER INTERACTIONS
Docente(i)
Alberto Gallace, Daniela Briola
Lingua
English
Breve descrizione
The course is devoted to the cognitive aspects of human interaction with VR (and partially of AR technologies), as well as to the underlying design and development processes of VR/AR application, in particular using Unity 3D. Fundamental aspects of approaching a research project with virtual reality technologies will be addressed. The lessons will cover some basic aspects of the Unity 3D graphics tool to introduce the skills and software language needed to develop virtual worlds and to interact with them, focusing on those aspects that can impact the experience of the user: students will learn how to customize a virtual world so that to arouse a particular emotion, or to improve the sense of presence and the general realism of the scene.
Examples of studies applying these technologies will be examined, covering not only the results and motivation of the studies but also the logic behind specific design and implementation choices, as well as the cognitive, neuroscientific, and psychological aspects of user’s responses. The course foresees a theoretical part and a practical one on Unity 3D
CFU / Ore
1 CFU/8 Hours
Periodo di erogazione
See the calendar
Sustainable Development Goals
Title
BASICS OF VR/AR HUMAN-COMPUTER INTERACTIONS
Teacher(s)
Alberto Gallace, Daniela Briola
Language
English
Short description
The course is devoted to the cognitive aspects of human interaction with VR (and partially of AR technologies), as well as to the underlying design and development processes of VR/AR application, in particular using Unity 3D. Fundamental aspects of approaching a research project with virtual reality technologies will be addressed. The lessons will cover some basic aspects of the Unity 3D graphics tool to introduce the skills and software language needed to develop virtual worlds and to interact with them, focusing on those aspects that can impact the experience of the user: students will learn how to customize a virtual world so that to arouse a particular emotion, or to improve the sense of presence and the general realism of the scene.
Examples of studies applying these technologies will be examined, covering not only the results and motivation of the studies but also the logic behind specific design and implementation choices, as well as the cognitive, neuroscientific, and psychological aspects of user’s responses. The course foresees a theoretical part and a practical one on Unity 3D
CFU / Hours
1 CFU/8 Hours
Teaching period
See the calendar